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Starbound: rilasciato l'update 1.3

PC - Da poco è stata annunciata la nuova patch 1.03 per Starbound, disponibile su PC dal 22 luglio dello scorso anno, la quale corregge vari problemi oltre ad aggiunge stazioni spaziali inedite e migliore la stabilità generale del titolo. Lo ha reso noto il developer Chucklefish Games.



Poco sotto, la lista completa del changelog del gioco (in lingua inglese):



Minor Changes



Gameplay now pauses while menu is open (single player only)
Non-piercing projectiles (e.g.) rockets now stop at the edge of the entity they hit, correcting knockback direction from explosions
Adjusted player and other physics to behave better in zero gravity
Remove gravity from asteroid fields
Asteroid fields now ring their stars and can be entered at any position
Add rail tram vehicles and tram stop objects
When opening inventory, first tab will be selected by default
Auto-sorting inventory will also stack items
Add visual novel engine
Fix threat level of player ships to always be 1 for colonist purposes
Cheese is now considered produce and players will be paid to launch it into space
Made several block types permeable to liquids
Perfect armor set now slightly weaker than tier 6 crafted armors
Fix several issues with NPC pathfinding
Various performance improvements
Engineer and Mechanic crew members now give flat bonuses to ship speed and fuel efficiency
Ancient Vaults will no longer regenerate if the game is restarted while the vault is open
Added unbanip and unbanuuid commands for servers
Rail platforms and trams can now be broken using the matter manipulator
Modding API Changes



Support script panes opening and closing with inventory (like containers)
Item slots / grids in script panes now display tooltips for contained items
Special keys are now passed separately to techs as special1, special2, and special3. If a player is lounging, they will be suppressed and instead passed to the active vehicle (if applicable)
Support rectangular force regions with a linear force gradient
Support setting gravity for specific dungeon IDs in dungeon files
Rework canvas widget bindings. Canvas widgets can now be bound to a Lua object and controlled directly
Support damage sources for vehicles
ActiveItems will now include the player lua bindings when held by a player
Techs now have access to the message table for entity message handling
Add celestial lua bindings for script panes
Behavior nodes must now be explicitly defined in .nodes files. This includes specifying node parameters and outputs, with associated types. (Supported types: json, entity, position, vec2, number, bool, list, table, string)
Behavior trees (.behavior) now explicitly specify whether a parameter is a blackboard key or a raw value. This includes parameters passed into module (sub-tree) nodes.
Behavior node Lua implementations no longer directly perform blackboard lookups (BData methods). Lookups are performed before running the function, and the raw values are directly available in the “args” argument.
Behavior node Lua implementations no longer directly set blackboard values. Node output is set by returning or yielding a second value. This second value is a table of output key to output values.
Added Lua Bindings



world.environmentStatusEffects
world.materialHueShift
world.modHueShift
world.materialColor
world.setMaterialColor
world.entityTypeName
world.setDungeonGravity
world.setDungeonBreathable
world.itemDropItem
mcontroller.zeroG
mcontroller.atWorldLimit
physics.setCollisionEnabled
player.blueprintKnown
player.unequipTech
player.swapSlotItem
player.setSwapSlotItem
player.loungingIn
player.worldHasOrbitBookmark
player.orbitBookmarks
player.systemBookmarks
player.addOrbitBookmark
player.removeOrbitBookmark
player.addTeleportBookmark
player.isMapped
player.mappedObjects
root.materialConfig
root.modConfig
root.liquidConfig
root.elementalResistance
root.dungeonMetadata
vehicle.setForceRegionEnabled
vehicle.setDamageSourceEnabled
pane.setTitle
widget.active
widget.hasFocus
widget.registerMemberCallback
widget.itemSlotItem
widget.setItemSlotProgress
widget.bindCanvas
entity.persistent
Removed Lua Bindings



activeItem.giveOwnerItem (now available via player)
activeItem.ownerHasItem (now available via player)
activeItem.takeOwnerItem (now available via player)
player.addBookmark (use addTeleportBookmark / addOrbitBookmark instead)
root.materialPath (use materialConfig instead)
root.getConfiguration (removed for security)
root.setConfiguration (removed for security)
root.getConfigurationPath (removed for security)
root.setConfigurationPath (removed for security)



Fonte: Dualshockers

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8 giugno 2017 alle 22:41

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