Download the early demo here.
And download the MSU/PCM files here.
Please note that the files contained in that .rar must be in the same folder as your patched ROM once you extract them, and be sure that your patched ROM is named “MotherTensei,” no spaces and all.
Synopsis
Two years have passed since Giygas’ fall, and things have been relatively peaceful, for the most part. The chosen four have enjoyed living normal lives again, and the same could be said about almost everyone involved. Two young men, Cole and Ren, are contacted by an alleged government agent, and invited to meet with him in the Monotoli Building to discuss the details of a job. They’re almost nobodies, despite being higher ups in a street gang that operates primarily in Fourside. What makes them notable is their ability to wield magic, much like three of the chosen four were psychic. They’d be able to keep a low profile, making them perfect for the job.
Character Profiles
Cole
Age: 19
Occupation: Batter (officially), Street Gang Courier (unofficially)
Basic Info: Known for being a bit of a loudmouth, Cole’s definitely the type to speak his mind without any sort of filter. While this has garnered him some respect among his peers, it has also gotten him into a fair share of trouble as well.
Ren
Age: 20
Occupation: Mechanic (officially), Street Gang Associate (unofficially)
Basic Info: The Yin to Cole’s Yang; where Cole is a loudmouth, and quick to his own temper, Ren is more calm, and collected mentally. While not much smarter than his friend, Ren is more capable of analyzing a situation from a logical standpoint and better assess.
Reina
Age: 18
Occupation: Unknown
Basic Info: Not much is known about Reina, other than her being from another country. No one has quite been able to place her accent, the best guess being that it’s European. She comes off as the spiritual type, believing that the universe assigns fates to everyone from the day they’re born. Despite all this though, one can’t help but feel that there’s a shroud of mystery around her.
Shaw
Age: Unknown, aprox. early 20s
Occupation: Ranger
Basic Info: Uncharismatic yet social, Shaw often comes across as childish and impulsive. However, that only serves to hide a perceptive and adaptable mind earned from years of experience. He is honest and forward to a fault, but takes his job of helping society seriously. Although he doesn’t lie, isn’t there a feeling in the air that he is hiding a thing or two?
Demo Details
- 4MB ROM
- .ebp patch
- Demo ends after Matador boss.
Known Bugs and Issues
- Issues with balancing in combat (some enemies are teeth gritingly hard, while others are ridiculously easy). (fixed.)
- Leveling up is too easy. (fixed.)
- PSI/Magic names don’t display when used by enemies.
- Window for using Magic overlaps HP/PP boxes, which causes minor graphical glitches. (fixed.)
- The Healer repeats her introduction dialogue. (fixed.)
- Dying during the boss battle in Shaw’s chapter creates a GRAPHICAL MESS, but it’s not game breaking, as everything is fixed after you respawn. (fixed.)
- Ren’s diagonal sprites are glitchy (fixed.)
- Title screen graphics are buggy.
Current Features
- Custom enemies.
- Custom music.
- PSI is now Magic.
- Misc battle text has been edited.
- Run button.
- Shaw.
- MSU1 Integration. (big big thanks to ShadowOne333!)
- Multiple endings.
- Bosses get multiple actions in one turn phase. (big thanks to JakeTheShrimp!)
- More battle actions and PSI/Magic abilities than comes standard in EB. (big thanks to D-Man!)
Planned Features
- Increase difficulty. (done.)
- Balance combat overall.
- Two routes with their own endings. (almost done.)
Extra Turn system; landing a critical or inflicting a status ailment (be it friend or foe) garners their side one extra turn during the next phase.- Removal of the “Attract Mode.” (done.)
- Custom overworld sprites for custom enemies.
- And more.
The Big Requirement
Highly recommend you use Snes9x or bsnes as your emulator when playing this hack, since those are the only known emulators that have MSU support. Otherwise, the game will freeze when it tries to load up certain track IDs.