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How Torment: Tides of Numenera brings the reactivity of dialogue to combat

Torment: Tides of Numenera features encounters called Crises which are designed to make combat feel as flexible and varied as its dialogue. One of the hard problems of modern RPGs is that the battle system rarely lives up to the reactivity of the rest of the game. You may have dozens of options in dialogue

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8 ottobre 2015 alle 01:10