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Alienation patch lets you remove cores from weapons, adds pre-mission squad screen, more

The first Alienation patch is out now with a host of changes.



Alienation patch lets you remove cores from weapons, adds pre-mission squad screen, more
Alienation, Housemarque's twin-stick shooter RPG, has received its first patch. Outside of the many bug fixes, there are a few relatively big changes.



Cores can now be removed from weapons, meaning you won't have to dismantle them to be able to re-use the cores. You'll know also have the option to create a squad before entering a mission, on the Battles screen.



A change to respawn beacons has also been made. Activated beacons now have a shield around them, and previously activated ones will explode upon activating new ones.



Find the full list below:



Major fixes



Fixed the player sometimes going through walls after teleporting
Players no longer die if they fall off the mission area but rather get teleported to host or checkpoint restart
Players can no longer join/invade games that they shouldn't be able to get in because of the visibility or invasion settings
Non-host squad members no longer spam the server with invalid messages while playing invite-only missions
Alien cores won't fly outside the level anymore



Minor fixes



Bug enemy is now easier to hit
Flamethrower hit detection improved to take account the alien size
Purchasing PS Plus membership while the game is running will now be instantly recognized by the game when trying to access a feature requiring PS Plus instead of a wait time up to 20 seconds
Fixed an issue with clients not being able to rejoin ongoing game if host loses network connection mid-game
Performance improvement to Artillery strike that has the splash upgraded
General performance improvements
Trophy obtaining bugs that were fixed



New features



Antti's memorial area added to fort Itaipu
Respawn beacon activation now creates shield around the beacon and the previously activated respawn beacon explodes
Possibility to create a squad from battles menu screen prior to entering a mission
Extra statistics shown in character and bestiary menu screens
Support for Japanese, Chinese and Korean fonts
Cores can be removed from weapons



Tweaks



Mothership enemy level no longer scales with player level in World State 1. The enemy level will be locked to the level player was on when he first entered the Mothership
Font tweaks mainly for the Asian fonts. This might cause layout changes in some places
Revolver has new particle effects
Mothership enemies in World State are now 2 levels weaker



The studio confirmed that local co-op is coming at a later date.

Continua la lettura su www.vg247.com

17 maggio 2016 alle 10:20