Overwatch PTR patch nerfs Reinhardt's Earthshatter, Soldier: 76, buffs Genji, Hanzo
Some balance tweaks have made their way into the Overwatch PTR.
Blizzard has rolled out a couple of balance changes in a patch for the Overwatch PTR earlier. The update also expands the custom game feature, but the character-specific changes are more interesting.
Reinhardt's Earthshatter ability has had its effective height lowered from three to two meters. This also affects the height threshold of objects Earthshatter can reach, meaning the ability will be most effective on the ground and near short objects.
The damage for Soldier: 76's weapon has been decreased from 20 to 19, as Blizzard feels the hero was being picked too often compared to similar roles.
The attack cooldown that prevented Genji, and Hanzo from attacking right after wall climbing is now gone, making it possible to engage as soon as the climbing animation is finished.
See the full notes below:
General
Custom games and game browser
Players can now disable secondary fire and secondary weapons in Custom Games
You can now disable one Symmetra ultimate while leaving the other active
Hero updates
Genji
Removed the attack cooldown from Genji's wall climbing ability, allowing him to engage with enemies immediately after completing a climb
Hanzo
Removed the attack cooldown from Hanzo's wall climbing ability, allowing him to engage with enemies immediately after completing a climb
Storm Bow: increased charge speed by 10%
Charged arrows now maintain their charge after climbing a wall, provided the button is continuously held
Orisa
Fusion Driver: damage reduced by 15%
Protective Barrier: cooldown reduced from 12 seconds to 8 seconds
Reaper
Wraith Form: ammo is now entirely refilled when Wraith Form is used
Reinhardt
Earthshatter: effective height has been lowered from 3 meters to 2 meters
The height threshold of objects that Earthshatter can “climb” has been lowered from 3 meters to 2 meters, making Earthshatter less likely to climb tall objects as it “crawls” along the ground.
Soldier: 76
Heavy Pulse Rifle: bullet damage decreased from 20 to 19
Bug fixes
General
Fixed an issue that prevented voice lines from being heard during the Play of the Game
Fixed an issue causing shields to display the wrong team colour during the Play of the Game
Added new Kill Feed icons for environmental kills and a number of abilities
Arcade
Fixed a bug causing the introduction before 1v1 Mystery Duels to be interrupted
A.I.
Fixed a bug that allowed bots to become stuck around the well on Ilios
Heroes
Fixed a bug that caused Lucio's healing and speed song auras to be inaccurately projected
Fixed a bug that prevented Orisa's Fortify from blocking the alternate fire from Lucio's Sonic Amplifier
Fixed a bug that prevented Orisa's Protective Barrier from deploying in certain situations
Fixed an issue that affected some graphics cards, causing an inaccurate ammo count to be displayed with Pharah's Mechaqueen and Raptorion skins equipped
Fixed a bug that could prevent two charging Reinhardts from being able to kill each other
Fixed a bug that prevented Winston's Primal Rage ultimate from restoring his health when hit by Ana's Biotic Grenade
Maps
Fixed a bug that caused Tracer to move oddly when she first appeared in the tutorial
Fixed an issue causing asymmetry between pillars on the Ruins capture point on Ilios
Fixed a bug that allowed Sombra to reach unintended locations on Watchpoint: Gibraltar
