Overwatch: nuova mappa e nuova patch all'orizzonte
Dopo numerosi indizi sparsi qui e là per il web, Blizzard ha finalmente ufficializzato l'arrivo di una nuova mappa giocabile per il suo ultimo successo milionario: Overwatch!
Il nuovo stage ci porterà direttamente sulla Colonia Lunare Horizon, un tempo casa del peloso Winston e ora stazione spaziale caduta in rovina.
Non sappiamo ancora quale sarà la modalità che si potrà giocare su questa mappa, ma, anche se al momento mancano conferme ufficiali, la nuova patch in arrivo sul PTR sembra confermare il fatto che la gravità giocherà un ruolo importante in questo scenario.
Inoltre, gli sviluppatori stanno testando diverse novità interessanti, tra cui una nuova abilità passiva di Reaper che lo vede rigenerarsi la salute del 20% per ogni colpo inflitto, al posto dei tradizionali globi lasciati cadere dai cadaveri dei nemici.
Vi lasciamo il changelog completo in inglese qua sotto oltre al trailer del livello in arrivo prossimamente, buona visione!
Custom Games and Custom Browser
Player gravity and projectile gravity can now be modified
Knockback magnitude can now be modified on any weapons or abilities that have a knockback effect
Jump height can now be modified
Hero Updates
McCree – Deadeye
Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds
Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged)
Developer Comment: McCree's ultimate can deal a lot of damage if it has a lot of time to build up, but it was often too difficult to get even a small amount of damage out before being stopped or killed. These changes make it more flexible and powerful.
Reaper – The Reaping (Passive)
Removed health orbs
Now regains 20% of all damage done to heroes as health
Developer Comment: Reaper's old healing passive was useful if you could kill a bunch of enemies in a row. But since enemies needed to be dead for it to work, it wasn't very helpful unless the situation was already in your favor. His new passive lets him get immediate benefit from it, especially when fighting Tank heroes, which tend to be larger targets that deal lower damage.
Roadhog
Head hitbox size reduced by 20%
Scrap Gun
Bullet damage decreased by 33%
Fire rate increased by 30%
Clip size increased from 4 to 5
Developer Comment: Roadhog's head was abnormally large compared to similarly-sized characters, so we're reducing its size to increase his survivability. The Scrap Gun changes reduce the power of his hook combo and alternate fire burst damage potential while still keeping his DPS roughly the same.
User Interface Updates
A quick summary of each player's most-played heroes is now available by highlighting the player in the Groups section of the Social menu (statistics displayed will dynamically change based on the mode/ruleset)
A new “All Modes” option has been added to the Career Profile that allows players to view combined stats from all game modes
A new “All Competitive Seasons” option has been added to the Career Profile that allows players to view combined stats from all Completive Play seasons
The “Damage Done” statistic has been replaced with “Hero Damage Done” in multiple locations
A new “Barrier Damage Done” statistic has been added to the Statistics section of the Career Profile, as well as an “All Damage Done” statistic, which combines damage done to barriers and heroes
Averages are now calculated in 10-minute slices, rather than by the number of games played
“Rate This Match” option no longer appears at the end of a match
Bug Fixes
General: Fixed an issue causing players to lose progress on their On Fire meter, after the meter had been completely filled
Arcade
Fixed a bug that could cause the announcer's “select your hero” voice line to play during the end-of-match screen after Elimination games
Fixed a bug that prevented the Z's from appearing above a sleeping enemy during Elimination games
Competitive Play: Fixed a bug that caused your first win to appear as a loss in your Career Profile
Custom Games and Game Browser
Fixed a bug that prevented some settings from being properly displayed in the summary when viewing 3v3 Elimination presets
Clarified an error message that appears when a player attempts to exit the Settings page with an invalid combination of settings
Fixed a bug that caused the lighting from health packs to appear on Capture the Flag and Elimination maps even after health packs had been disabled
Fixed a bug that allowed Torbjörn's Armor Pack ability to function even after being disabled in custom settings
Heroes
Fixed a bug that prevented players from hearing the voice line that typically accompanies their ultimate if they executed the ultimate after being stunned
Fixed a bug that could cause D.Va to become stuck if her mech was killed just as she summoned it
Fixed a bug preventing Genji's sound effects from playing if he used his primary attack immediately after a Swift Strike
Fixed a typo in Orisa's “Satisfied with Protection” voice line
Fixed a bug that prevented Orisa's Supercharger from being destroyed if run over by the payload
Fixed a typo in the description on Roadhog's Junkenstein skin
Fixed a bug that allowed enemy players to detect Sombra (while Stealth was active) if they were within a certain distance
Fixed a bug causing Symmetra's hair to take on an unnatural appearance when her Vishkar or Architech skins were equipped
Fixed a bug with how Widowmaker's Grappling Hook interacts with the flying drones on Oasis
Maps: Fixed a bug on Volskaya Industries that prevented the ice from appearing broken when players fell off a ledge to their death
User Interface
Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked
Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player
Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options
Fixed a bug that prevented text from wrapping in the Report Player text box
