Ludomedia è il social network per chi ama i videogiochi. Iscriviti per scoprire un nuovo modo di vivere la tua passione.

Elden Ring: nuova patch aggiunge il ray tracing, i dettagli

Il grande aggiornamento del ray tracing per Elden Ring è stato reso disponibile questa settimana per portare questa apprezzata tecnologia di illuminazione sulle piattaforme PlayStation 5, Xbox Series X|S e PC. Si tratta di una funzione opzionale, ovviamente, che può essere attivata nel menu Opzioni di gioco se si gioca su console o nel menu Grafica se si gioca su PC. Si tratta di una novità che i giocatori aspettavano da tempo e che quindi è una gradita aggiunta al gioco, ma oltre a questa funzione, nelle note della patch sono state incluse anche una serie di altre modifiche al bilanciamento di diverse armi, equipaggiamenti e altre parti del carico dei giocatori.





https://www.nerdpool.it/wp-content/uploads/2022/03/elden-ring-pc-gioco-steam-europe-wallpaper-1-1024x576.jpg





Le note della patch si occupano principalmente di cambiamenti esclusivi per il PvP, quindi se siete giocatori di PvE che stanno affrontando la storia del gioco e i suoi numerosi boss, non dovrete preoccuparvi che la vostra arma preferita subisca un nerfing. Nelle note della patch ci sono anche altre modifiche generali al bilanciamento e agli aggiustamenti per le Ceneri di Guerra, anche se non sono così abbondanti come le note sul PvP.



Di seguito potete vedere tutti i cambiamenti dell'aggiornamento 1.09 di Elden Ring nella patch note ufficiale in inglese:



New Feature



  • Ray Tracing support has been added for PlayStation 5, Xbox Series X and PC versions.
  • Ray Tracing can be activated in the settings menu:
  • PS5 / XSX: Game Options > Ray Tracing
  • PC: Graphics > Ray Tracing Quality

PvP-Exclusive Balance Adjustments



  • The Inescapable Frenzy incantation power and grab angle have been increased.
  • The Lifesteal Fist skill power, range and grab angle have been increased.
  • Decreased the power of two-handed jumping attacks.
  • Decreased the power of heavy and heavy running attacks of Fist and Claw weapon types.
  • Decreased the power of the Founding Rain of Stars spell.
  • Decreased the spell enhancement effect of the Terra Magica spell.
  • Decreased the damage and poise damage of the Wave of Gold skill when hitting an opponent over a certain distance.
  • Decreased the effectiveness of the Determination and Royal Knight's Resolve skills.
  • Decreased the effects of the Contagious Fury skill of the Jellyfish Shield.
  • Decreased the effectiveness of the Claw Talisman.
  • Decreased the effectiveness of the Lord of Blood's Exultation Talisman.
  • Decreased the attack power buff granted by the White Mask head armor.
  • Decreased the jumping attack damage buff granted by the Raptor's Black Feathers armor.
  • Decreased the damage buff granted by Magic-Shrouding Cracked Tear, Flame-Shrouding Cracked Tear, Lightning-Shrouding Cracked Tear, and Holy-Shrouding Cracked Tear when activated with the Flask of Wondrous Physick.

General Balance Adjustments



  • Added an invincibility window when respawning in the colosseum.
  • Increased the scaling of the following attributes when infusing weapons with certain Ashes of War:

    • Magic / Fire / Flame Art / Lightning / Sacred

  • Increased the attribute scaling of the following weapon types:



    • Colossal Sword / Great Axe / Hammer / Flail / Great Hammer / Colossal Weapon

  • Increased the speed, range and recovery time of some attacks for the following weapon types:



    • Great Hammer / Great Axe / Great Sword / Curved Greatsword

  • Flail weapons changes:



    • Increased the speed of some attacks.
    • Reduced attack recovery time.
    • Increased poise when using two-handed attacks.

  • Increased running attacks speed and reduced attack recovery time for the following weapon types:



    • Straight Sword / Curved Sword / Katana / Twinblade Sword / Axe / Hammer / Halberd

  • Increased the first attack speed for the following weapon types:



    • Straight Sword / Curved Sword / Whip

  • Increased the speed of guard counters for the following weapon types:



    • Straight Sword / Great Sword / Colossal Sword / Great Curved Sword / Katana / Twinblade Sword / Axe / Great Axe / Flail / Great Hammer / Spear / Great Spear / Halberd

  • Reduced the attack recovery time for Whip weapons.
  • Increased the damage of Claw weapons.
  • Added Holy damage and Faith scaling to the Great Club.
  • Increased damage negation when blocking Holy damage and decreased damage negation when blocking damage from other affinities.
  • Increased the effectiveness of the Twinblade Talisman.
  • Slightly reduced rolling travel distance for light equipment weights.
  • Decreased the hitbox size for some attacks of the following weapon types:



    • Thrusting Sword / Heavy thrusting Sword / Spear / Great Spear / Halberd


Ashes of War Adjustments



  • Lifesteal Fist

    • Increased target grab range.

  • Surge of Faith



    • Increased projectile generation speed.

  • Flame Spit



    • Increased the guard speed and blocking amount of the skill.

  • Adjusted the angle of the fireball.
  • Tongues of Fire



    • Increased the guard speed and blocking amount of the skill.

  • Great Oracular Bubble



    • Increased projectile generation speed and reduced the recovery time.

  • Viper Bite



    • Reduced the time before rolling is possible after using the skill.

  • Shriek of Milos



    • Increased close range poise damage.

  • Spearcall Ritual



    • Increased projectile generation speed.

  • Cursed-Blood Slash



    • Increased projectile generation speed and reduced the recovery time.

  • Gold Breaker



    • Reduced the recovery time.

  • I Command Thee, Kneel!



    • Increased attack generation speed.

  • Starcaller Cry



    • Increased the speed of follow-up attacks.

  • Spinning Wheel



    • Increased attack generation speed.

  • Added a roll & heavy attack cancel timing while using the skill.

Bug Fixes



  • Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving the Antspur Rapier a Cold affinity.
  • Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving the Rotten Greataxe a Blood affinity.
  • Fixed a bug where some attacks of the Partisan, Death Ritual Spear, and Lucerne had unexpected Physical attack scaling.
  • Fixed a bug where the Nightrider Glaive did not increase the damage of horseback attacks.
  • Fixed a bug where the Duelist Greataxe and Rotten Greataxe did not increase the damage of charged attacks.
  • Fixed a bug where the Roar Medallion Talisman effect didn't increase the power of some incantations.
  • Fixed a bug that reduced the power of some skills while under the Golden Vow effect.
  • Fixed a bug that caused the effects the Determination and Royal Knight's Resolve skills when casted from a left-handed weapon to be added to other skills casted with a right-handed weapon.
  • Fixed a bug that reduced the critical hit power of right-handed weapons while having Determination or Royal Knight's Resolve active on a left-handed weapon.
  • Fixed a bug where status build-ups were unintentionally added to some Weapon Skills
  • Fixed a bug where the power and special effects of a left-handed weapon could be added to a skill cast with a right-handed weapon.
  • Fixed a bug that caused an equipped Sacrificial Twig to be consumed when a player died in the Colosseum.
  • Fixed the camera positioning when respawning in the Colosseum.
  • Fixed a bug where a player could receive credit for a kill in the Colosseum when dying due to the Death status effect, instead of the player who inflicted that status effect.
  • Improved stability in Colosseum matchmaking.
  • Fixed a bug related to level correction when an invader used the Phantom Bloody Finger.
  • Fixed a bug that could cause disconnections with other players in certain locations during multiplayer.
  • Improved online multiplayer stability.
  • Fixed a bug that occurred when using the Finger Severer on summoned NPCs while offline that could cause the game to crash.
  • Fixed a bug related to some enemies not rendering or behaving as expected.
  • Several performance improvements and other bug fixes.

Che ne dite, l'aggiunta del ray tracing e le correzioni introdotte sono un buon motivo per tornare a solcare l'Interregno di Elden Ring, o attendete solamente l'arrivo del DLC Shadow of the Erdtree? Fatecelo sapere nei commenti, e seguiteci su NerdPool per non perdervi nulla!



L'articolo Elden Ring: nuova patch aggiunge il ray tracing, i dettagli proviene da NerdPool.

Continua la lettura su www.nerdpool.it

23 marzo 2023 alle 16:40

Piace a 2 persone