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Fallout 4 survival mode gets full release on Steam

Fallout 4's new survival mode is out of beta.



Fallout 4 survival mode gets full release on Steam
Fallout 4 survival mode is here.



The overhauled, extra-challenging mode has been available to PC users as an opt-in beta since late March, during which time Bethesda has made adjustments to the difficulty based on feedback and user date. With today's patch 1.5 it's officially available to everyone.



Bethesda may end up making further balancing and gameplay tweaks to the super-tough mode, but we can view this version as broadly definitive. It's what we'll get when survival mode rolls out on PS4 and Xbox One..



We still don't have a console release date for survival mode, but it's unlikely to be too far off. Fallout 4 1.4 arrives on consoles less than two weeks after it graced PC.



The 1.5 update contains various other changes and bug fixes. See the full patch notes below.



New Features



New Survival difficulty
Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
Characters set to Survival difficulty appear under their own Character Selection filter
Third person camera movement improvements when player is close up against walls and other objects



Fixes



General stability and performance improvements
Fixed rare crash related to reloading a save that relies on Automatron
Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
Fixed issue with Ada not properly traveling to an assigned settlement
Robots can now be assigned as settlement vendors
Fixed issue with “Appropriation” where blueprints would not appear properly if the container had already been looted prior to getting the quest
In “The Nuclear Option,” entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
Fixed distance check with Robotics Expert perk
While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
Fixed issue with “Defend the Castle” where speaking to Ronnie Shaw would not properly complete the quest
During “The Nuclear Option,” fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
Fixed issue where Workshop placed light bulbs would occasionally not light properly
Fixed occasional flashing issue with entering and exiting Power Armor
Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu

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29 aprile 2016 alle 03:40