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The Division Underground and 1.3 patch notes

The Underground DLC drops tomorrow in the newest patch. Here's what else you can expect.



The first expansion for The Division releases tomorrow. Underground brings new story missions, gear sets and weapons, and a new incursion.



We've popped the patch notes below so you can take look. You won't be able to download Underground until tomorrow, June 28, on Xbox One and PC. PS4 players will have to wait until August 2.



Meanwhile, update 1.3 has been delayed on PS4 with no confirmed date. It will however be available on Xbox One and PC tomorrow.



Expansion 1: Underground



Underground



There is a secret war going on in the uncharted and claustrophobic depths of Manhattan. Root out the threat and earn unique rewards
Explore the Underground of New York in solo play or up to four player co-op
Operations: Experience randomly generated levels with all new environmental hazards and traps
Directives: Add a unique twist to your gameplay experience by changing the rules of engagement for both your enemies and your own team and combine more Directives to unlock better rewards
Underground Rank: Earn Underground experience and climb in Rank to unlock new Directives, Operation types, and exclusive Vanity Items



New Incursion: Dragon's Nest



Travel to Hell's Kitchen and investigate rumors of a new Cleaner weapon that can wreak havoc throughout Manhattan
You must be level 30 and have completed the mission “General Assembly” to access the incursion
The encounter is balanced for a team of four players outfitted with high-level gear
Heroic Mode will be available one week after release



New Gear Sets and Weapons



Added four new Gear Sets:



B.L.I.N.D. – Control the battlefield with an improved Pulse skill and flashbangs with this hybrid gear set
DeadEYE – Dictate long-range engagements with powerful critical strikes or accurate headshots
FireCrest – Set your enemies ablaze with this offensive gear set
Reclaimer – Boost your entire group with the ultimate support set



Added one new Weapon:



B.L.I.N.D. System MDR Rifle: Please note that while it will be implemented in the game, you will not be able to acquire it until a future update



Update 1.3



New Gear Sets



Added one new Gear Set:



AlphaBridge – Take advantage of all your equipped weapon talents with this powerful set.



New High-End Weapons and Weapon Types



Added nine new weapon types:



Military G36 Assault Rifle
G36C Assault Rifle
G36 Enhanced Assault Rifle
Surplus SVD Marksman Rifle
Paratrooper SVD Marksman Rifle
PP-19 Submachine Gun
Enhanced PP-19 Submachine Gun
X-45 Pistol
First Wave X-45 Pistol



Added a new High-End named weapon:



The Showstopper: A unique full-auto shotgun that's perfect for close-quarter combat



Heroic Mode and Challenge Mode Missions



Added Challenge mode difficulty for two new main missions:



Hudson Refugee Camp
Queens Tunnel Camp



Added a new Heroic mode difficulty:



Fight even stronger enemies to unlock top tier rewards
Available for the Main Missions: Refugee Camp, Queen's Tunnel Camp, Russian Consulate, Lincoln Tunnel Checkpoint, Lexington Event Center, and WarrenGate Power Plant
Available for the Incursions: Falcon Lost, Clear Sky, and Dragon's Nest. Please note that Dragon's Nest Heroic Mode will be made available the week after release for Underground owners
Daily Missions do not support the Heroic difficulty



Base of Operations Extension



The Terminal is a new shared social space inside the Base of Operations
The Terminal can be found in the back of the base, next to the Reward Claim Vendor
Visit High-Value Target contractors and all new Vendors
The Special Equipment Vendor has been split into two vendors within the Terminal, Items Vendor and Blueprint Vendor
Players can also Fast Travel directly to The Terminal



Weapon Recalibration



You can now recalibrate one of your Weapon Talents at the recalibration bench
Recalibrating a weapon talent requires Weapon Kits and Phoenix Credits. Weapon Kits can be acquired through drops in the game or crafted



Game Changes



Gameplay



Added a new Dark Zone bracket for 231+ Gear Score
Player stash size has been increased to 70 total slots (including Base of Operation upgrades)
Level 30 players will now only encounter level 30 or higher enemy NPCs in Free Roam
Rebalanced NPC's weak points to be more consistent across the board. This impacts the amount of damage needed to trigger them and the amount of damage it does when triggered
You can now convert three High-End Division Tech to one of any High-End crafting material
Reduced the Phoenix Credit costs of 204 High-End and 240 Gear Set items and blueprints
The Special Equipment Vendor in the Tech Wing only sells items now and will no longer sell Blueprints. Blueprints have been moved to a new vendor in The Terminal
You can no longer share an item that you have equipped
Adjustments have been made to NPC threat lists that caused players to stay in combat for large periods of time. You will now leave combat after reaching a certain distance away from the enemy or after a set amount of time
Players will now be disconnected from the game server if they are inactive for 15 minutes or longer
Players can now matchmake from inside no-respawn areas and can fast travel into activities while the group is in a no-respawn area
You can no longer kick a group member in a boss fight and up to one minute after it has been completed. This restriction does not apply to group members who are AFK or outside the mission area
All players must now be present in the final Circle in Clear Sky before you can interact with the laptop and fuses
NPCs located in the final Circle in Clear Sky will instantly respawn once killed until players enter the area
Players can no longer deploy Mobile Cover skill while they are performing a Cover-to-Cover move
Exotic Damage Resilience is now capped at 90%



Weapons



These changes only impact weapons acquired after Update 1.3 unless stated otherwise.



Added unique bonuses to several weapon families:



LMG – Increased damage to targets out of cover by X%
Shotguns – Added a chance to stagger NPCs. This will not affect other players
Assault Rifles – Added an enemy armor damage bonus. This does not impact damage done to other players



Changed the weapon bonus on SMGs from a % crit hit chance to % crit hit damage
Increased the base damage of Shotguns
Decreased the damage done by the AUG and Vector. This impacts all new and existing ones
Increased the minimum accuracy cap on the M1A. When shooting consistently, the crosshair will grow to a much larger size than it previously did. This impacts all new and existing M1As
The damage done by Explosive bullets has been reduced
The status effect of Incendiary bullets has been reduced against other players



Items



Every gear piece now has a set number of mod slots that can't be recalibrated. This change only affects gear that drops after Update 1.3. Each gear piece will now have:



Chest: 2 mod slots
Mask: 1 mod slot
Kneepad: 1 mod slot
Backpack: 1 mod slot
Gloves : 0 mod slots
Holster: 0 mod slots



Holsters will now always have all three attributes
Sentry's Call and Striker's Battlegear gear sets have had their two-set and three-set bonus reduced, and we have added a new five-set bonus. The four-set bonuses have not been changed. Sentry's Call bonuses were:



2 Set: +30% Headshot Damage
3 Set: +20% Damage to Elites



Sentry's Call bonuses are now:



Sentry's Call 2 Set: +10% Headshot Damage
Sentry's Call 3 Set: +10% Damage to Elites
Sentry's Call 5 Set: +20% Headshot Damage and +10% Damage to Elites



Striker's Battlegear bonuses were:



2 Set: +20% Enemy Armor Damage
3 Set: +50% Critical Hit Damage



Striker's Battlegear bonuses are now



Striker's Battlegear 2 Set: +10% Enemy Armor Damage
Striker's Battlegear 3 Set: +20% Critical Hit Damage
Striker's Battlegear 5 Set: +10% Enemy Armor Damage and +30% Critical Hit Damage



Dark Zone



The 231+ Gear Score Dark Zone bracket will include more powerful NPCs



DZ 01-02  NPC lvl 33
DZ 03-04  NPC lvl 34
DZ 05-06  NPC lvl 35



DZ 05-06 in Gear Score bracket 201-230 will now have a chance to drop Gear Score 229 High Ends and 268 Gear Sets
Dark Zone chests now scale better with the Gear Score bracket and the named zone you are in



Loot Changes



The High-Risk High-Value Targets have had their rewards and difficulty adjusted to take into account the Gear Score increase
Normalized loot drops from Main Missions in Challenge mode
Caduceus can now drop from Hard Mode Mission bosses
Normal mode Missions now drop Superior items
Green Division Tech will no longer drop in the Dark Zone after level 30



UI



Added a base weapon damage value that makes it easier to compare weapons
Gear mods and weapon mods are now combined in the same inventory display
Added a new inventory slot for Misc
Improved the visibility of Supply Drops on the Mega Map



Bug Fixes



Fixed a bug where the Predator 4-set bleed effect would not trigger the Shrapnel player talent
Fixed a bug where a player using a med-kit while having the combat medic talent equipped would result in destroying allied skills proxy
Fixed a bug where using a med-kit while having the combat medic talent equipped would heal the player using it for 40% more health instead of just their allies
Fixed a bug where EMP grenades would not always trigger the Final Measure four-set defuse effect
Fixed a bug where the Operation ISAC timer was showing the incorrect time
Predatory weapon talent now correctly uses the player's Health as the base of the healing amount, instead of the target's Health
Fixed a bug where the Survivor Link Signature Skill would increase the movement speed while moving backwards and carrying an item
Fixed a bug where the Ballistic Shield would lose its hitbox after the player performed a roll move
Fixed a bug where the Ballistic Shield would become invincible after opening and closing the inventory
Fixed a bug where Pulse would sometimes not detect NPCs in range
Fixed a bug that caused loot containers to sometimes not be detected by Pulse when using the Recon Pack modification
Fixed a bug that allowed players to go through objects by deploying the Mobile Cover at the top of stairs
Fixed a bug where NPC skirmishes could start while a Supply Drop event was underway in that same location
Fixed Supply Drop notifications and mission tracker inconsistencies
Fixed a bug that allowed Explosive Bullets to sometimes damage players behind cover
Fixed a bug where sometimes the damage shown by the weapon blueprint is higher than the actual damage of the crafted weapon
Fixed a bug where sending a group invite to a player from the suggested list would make that player visible on the megamap in the Dark Zone
Fixed VoIP chat causing lag and freezes in the Dark Zone
Fixed a bug where surplus Division Tech rewarded in Sealed Caches would not drop to the ground if the player had reached Division Tech resource limit in their pouches
Fixed a bug where sometimes players could not pick up currency drops from enemy NPCs
Fixed a bug where the Rogue icon would stay on the map after the Rogue player was eliminated
Fixed a bug where players could use the Ballistic Shield skill to break the collision with the Dark Zone Checkpoint doors and enter the Checkpoint while Rogue
Fixed a bug where players would be teleported out of an electronics shop inside Clinton map area
Fixed a bug where the player could exit the playable map area in Napalm Production Site mission
Fixed a bug in Napalm Production Site where sometimes the first objective would not complete if players killed the NPCs and Napalm tank with a single Sticky Bomb
Fixed an FPS issue during the explosion sequence in Napalm Production Site
Fixed a bug where players would be considered outside the playable map area and teleported out in DZ06
Fixed a bug where sometimes players would take damage when climbing a ladder in DZ01
Fixed several character collision issues in Precinct Siege mission in Brooklyn
Fixed a bug where the Critical Search and Destroy mission icon would not display on the Megamap
Fixed a bug where High Value Target NPCs could shoot through walls in Flatiron District
Fixed a bug where the High-Value Target mission in Hell's Kitchen would sometimes lock loot behind a door
Fixed a rare bug where a group of Level 1 NPCs would spawn in DZ04
Fixed a bug where sometimes the Deconstruction UI pop-up would overlap the Crafting Table menu



Fixed a bug where you could recalibrate an attribute to a value outside of what was displayed in the UI
Fixed a bug that would sometimes cause numbers to be rounded incorrectly
Fixed a bug where sometimes reloading wouldn't take extended magazines into consideration
Fixed a bug where ending reload animations would not play
Fixed a bug where the player would be stuck in the blind fire position for too long
Fixed a bug where player would see the fall damage warning on non-movement interactions
Fixed the color of vanity loot drops when viewed in the game world from afar
Fixed some audio propagation bugs for Fragmentation Grenade and player gunshots while in the Dark Zone
Fixed several subtitle localization issues for interactions with JTF patrols



Fixed a bug where friends were not visible on the megamap when not grouped
Fixed a rare issue where the mission UI would disappear following a mission failure
Minor text corrections for a few items in the in-game store
Fixed a bug where the Moon was upside down



PC Specific



Improvements to consumable and grenade selection wheel navigation
Added new key binding options for instant skill use (self-cast)



Player kills are now announced in local chat, including the player usernames



Increased size of ignore list for chat and old entries are now pushed off the end of the list (removed)
Fixed the UI notifications for the High-Value Target vendor
Fixed a bug where the mouse wheel would not scroll the Gear Mod inventory screen
Fixed a bug where the scrollbar would not return to the top of the pane when players changed blueprint selections in any vendor inventory screen
Tobii eye-tracking: Separated Aim-At-Gaze and Cover-At-Gaze options

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27 giugno 2016 alle 19:40