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There's another big Dishonored 2 PC patch in beta on Steam right now if you want to check it out

Dishonored 2 is a bit rough on PC, but Arkane certainly isn't letting it abide.



Still having trouble with Dishonored 2 on PC after a couple of patches? Never mind, here's another one.



As with the last two Dishonored 2 PC beta patches, this one is largely focused on performance, optimisation and fixing issues. It does add one new feature though: the ability to turn off camera motion blur, if that's something that bothers you.



Digital Foundry savaged the PC port of Dishonored 2, going so far as to say it had “no business” shipping. I hope that hasn't been your experience with it; I had a lovely time on PS4.



For more information on how to opt into the beta patch, visit the Dishonored 2 hub on Steam.



The full patch notes for the latest Dishonored 2 beta update are below. You'll note they end with some known issues; we can no doubt expect further patching in the future.



Update v 1.3 overview:



General performance and optimization improvements
Added a setting to turn OFF Camera Motion Blur
Additional mouse improvements
Fixed various issues related to user interface
Fixed various issues related to the Option menu
Fixed various issues related to multiple monitors



Options



Added a setting to turn OFF Camera Motion Blur
Fixed a bug which caused some textures to be missing when Texture Quality was set above Medium for some GPUs
Fixed a bug where the game sometimes launched in the previously saved resolution in the top left corner of the screen
Fixed a bug where “Adaptive Resolution” was incorrectly set to “Manual”
Fixed a bug where changing the Screen Resolution, Monitor, Windowed Mode or Triple Buffering did not properly revert after selecting “No”
Fixed a bug where the player was incorrectly asked to confirm changes when no changes were made
Fixed a bug where V-Sync settings did not match the monitor refresh rate when higher than 60hz
Fixed a bug where pressing “No” in the confirmation prompt when changing Triple Buffering setting sometimes made the prompt appear again



Display / Monitor



Fixed a bug with multiple monitors which caused the game to not display on the primary monitor by default
Fixed a bug which caused some UI elements to be misplaced when using 5:4 or 4:3 aspect ratios
Fixed a bug which caused the game window to appear off screen when resolution was set below the native resolution for 1440P and 2160P monitors.
Fixed a bug which caused incorrect Resolution Scale FPS Target when changing V-Sync mode
Set default value for Resolution Scaling Quality to “Quality”



Rendering / Performance



Fixed a rendering bug affecting the lighting on some NPCs which sometimes caused a red glow
FPS limiter set to 60 FPS by default
Adjusted Shadow Quality settings – “High” setting and below have a more significant visual and performance adjustment
Reduced performance impact of transparent surfaces & VFX



Mouse



Fixed a bug impacting mouse movement speed



Known Issues



Switching off the V-Sync a second time sets the FPS Limiter to 30 instead of 60 by default



Changing the settings from TXAA to FXAA and not applying the change sets the TXAA Sharpness to 1 instead of its previous value



Disconnecting and reconnecting a controller during gameplay may cause the controls to become locked
– Alt-tabbing or pressing the Xbox button on the controller should return controls



The game crashes to desktop when loading into gameplay on a Phenom II processor
– Phenom II processors are currently not supported



Adaptive Resolution can get stuck at -1 when restoring video settings
– Changing the V-Sync option will allow the Adaptive Resolution slider to move again

Continua la lettura su www.vg247.com

30 novembre 2016 alle 23:20