Nuove Patch per Call Of Duty: Black Ops II e Left 4 Dead 2
Update!
In data 24 Maggio e 25 Maggio, Treyarch e Valve Corporation hanno migliorato e "patchato" due dei rispettivi giochi più importanti di questo periodo, Left 4 Dead 2 e Call Of Duty: Black Ops II.
La lista dell'aggiornamento è completamente in inglese, quindi cercherò di fare un breve riassunto in italiano per tutti quelli che non masticano bene la lingua di Sua Maestà.
Partiamo con Call Of Duty Black Ops II:L'aggiornamento in questione ora supporterà il free tiral per il DLC Revolution e per il Personaliziation Pack Community Voting.
Ottimizzata e migliorata la Lobby Multiplayer che si andrà a crear o in cui parteciperemo.
Le armi sono state modificate in senso di prestazione, come ad esempio Danni, Velocità, o Mira.
Vari Bugfix per la modalità Zombie del gioco.
Se l'aggiornamento di Black Ops II ha portato a molte migliorie anche quello di Left 4 Dead 2 non è da meno:
Left 4 Dead 2Prima di tutto, è stato correto l'Exploit del mostro "Jockey"
Sono state ripristinate ed aggiunte nuove particelle per il tempo atmosferico e del fuoco del gioco, in più, sempre graficamente parlando corretti vari colori delle texture per le due mappe Crash Cours.
Abbassati alcuni suoni del gioco, come ad esempio quelli della gru.
Ora si possono rompere nuove porte nel gioco per raggiungere nuove forniture
Corrette tantissimi elementi nella versione Linux del gioco
Qua sotto vi lascio al changelog completo in inglese dei due giochi:
Changelog Black Ops IIFeature Improvements
-Added support for free-trial of Revolution DLC from 5/24-5/28.
-Added support for Personalization Pack Community Voting.
-Improved and expanded who can be the host of a game lobby.
Multiplayer Issues Addressed
-Resolved an issue reported by the community where the reticle would sometimes disappear.
-Addressed an issue reported by the community where the Peacekeeper would sometimes disappear after a host migration.
-Addressed an issue reported by the community where the Scorestreak progress bar would not fill up.
-Fixed an issue reported by the community where the ammo count for the Death Machine and War Machine would reset on round change.
-Fixed the player’s character model shifting sideways slightly when the A10F Warthog makes a strafe run.
-Addressed an issue with the Death Machine receiving the War Machine’s ammo.
C4 will no longer detonate when it touches the front of moving gondolas on Downhill.
-Resolved a client freeze when the client continually scrolls Create-a-Class sets while the host of a party changes lobbies and brings the party with them.
-Fixed an issue with sound and visual effects not working when a tactical insertion is destroyed by the sliding alien targets on Studio.
-Addressed an issue with C4 not being destroyed by the sliding alien targets on Studio.
-Resolved an issue with the player floating down slowly when re-spawning if their tactical insertion was placed on a ledge.
-Fixed an issue with held Scorestreak weapons not reloading the current ammo upon death.
Game Balancing
*Pistols
-KAP-40: Damage reduced.
-B23R: Damage reduced.
-B23R Dual Wield: Damage reduced.
-B23R Dual Wield: Hip fire accuracy reduced.
*Launchers
-FHJ-18: Movement speed increased.
Zombies Issues Addressed
*Global
-Resolved an issue with the Grief Leaderboards not updating properly on the first match completed.
*Mob of the Dead
-Addressed several Zombie pathing issues found by the community.
-Addressed an issue that caused Zombies to pile up on the planted Zombie Shield.
-Fixed an issue where players could get more Blundergats than intended.
-Addressed an issue where you could fall out of the Gondola into unplayable areas.
-Addressed an issue where players could mantle into unplayable areas in the Cell House.
-Addressed an issue in Grief Mode where players could push each other onto the top of the map in the cell house.
-Fixed an issue where players would not receive grenades after a round change.
-Fixed an issue where afterlife doors would not show up if you hot joined a game.
-Fixed several theater mode issues where the free roam camera could clip out of the world.
-Fixed an issue where all players in a co-op game could hear the “click” of an empty Ray Gun.
-Addressed an issue where players could revive themselves and fall under staircases.
-Fixed an issue where the Hell’s Retriever effects would sometimes vanish.
-Fixed an issue where Zombies would not attack players crouched in corners.
-Fixed an issue where players could fall through the map after being revived in the Infirmary.
-Fixed an issue where random Afterlife markers would show up for players after the first plane trip.
*Die Rise
-Fixed an issue with Zombies getting stuck in the starting room on Die Rise.
Changelod Left 4 Dead 2Windows
Changes:
Updated some mutations to remove instances of invalid weapons or enemies
Fixed Cold Stream image in Campaign select menu
Fixed possible insta-kill when shoving a jockey who is mid-leap
c11m2
Restore freezer door in co-op mode
Restore crane lowering sound
c9m2
Break some barricaded doors so survivors can reach supplies
Restore missing fire particle system
Restore color correction for both Crash Course maps
c8m1
Fixed survivors facing the wrong direction after intro
Restore alarm clock in downstairs bedroom for co-op mode
c8m4
Restore missing rain particle systems
c8m5
Restore some missing chopper pilot lines
Move survivors out of view during the escape sequence
Linux
General
Fixed possible insta-kill when shoving a jockey who is mid-leap
Fixed Cold Stream image in Campaign select menu
Remove ammo piles in Gib Fest Mutation
EMS
ent.GetEntityIndex()
ent.EyePosition()
ent.GiveItem( itemname ) – Give an item/weapon by name. (“health”, “katana”, “rifle_ak47″, etc.)
ent.GetButtonMask() – returns a bitfield of currently pressed buttons. Recognized buttons are: IN_ATTACK, IN_ATTACK2, IN_JUMP, IN_DUCK, IN_FORWARD, IN_BACK, IN_USE, IN_MOVELEFT, IN_MOVERIGHT, IN_RELOAD
