Mass Effect: Andromeda about “shades of grey”, not Paragon/Renegade morality
Mass Effect: Andromeda will be about making choices, not following a specific code of right and wrong.
Mass Effect: Andromeda about “shades of grey”, not Paragon/Renegade morality
Mass Effect: Andromeda won't just break from the original trilogy by ignoring your save files – it's moving away from the morality system as well. BioWare creative director Mac Walters recently revealed that Andromeda will have slightly more nuance than strict Paragon/Renegade definitions, allowing for more complex choices.
“I think in general, with all this sophistication of games or engaging in any kind of entertainment right now, looking for more of those shades of grey,” Waters told GamesRadar+. While Waters believes the Paragon/Renegade system “was a core part of who Shepard was … I think now we're moving away from that. We've been looking for other ways to engage more of those shades of grey; less about it being obviously being right or wrong and more about giving people a sense of choice”.
Overall, this is probably a good thing. All of my Mass Effect playthroughs ended up limiting dialogue options since Shepard's morality kept falling in-between an always-good/always-evil binary. It punished players for making varied choices in-game, while Andromeda's Ryder will hopefully reflect a more balanced approach to moral choices. We'll find out how the system has been changed when the game launches in 2017.
