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Mass Effect Andromeda, svelati i contenuti della patch 1.08

BioWare ha rilasciato ufficialmente una nuova patch per Mass Effect Andromeda, che aggiorna il titolo alla versione 1.08. Diversi i cambiamenti che saranno implementati, oltre alla solita operazione di correzioni di bug minori.



Per i giocatori sarà ora possibile personalizzare il proprio personaggio con molte più opzioni rispetto al passato: due nuove teste (una per l'uomo, una per la donna), ulteriori tonalità della pelle e le pettinature sbloccate a prescindere dalla razza di appartenenza del protagonista. Le modifiche saranno implementate anche a partita in corso. Infine, ora Scott Ryder potrà avere una romance con Jaal.



A seguire, il changelog completo della patch 1.08:



Single player



Ryder's appearance can now be changed onboard the Tempest



Expanded the range of options available in the character creator



Jaal can now be romanced by Scott Ryder



Dialogue for Hainly Abrams was adjusted to change the flow of personal information she discusses with Ryder.



Fixed issue with Nomad upgrades Shield Crafting quest



Nexus level and cryo pod points are retroactively granted



Vendors now carry weapon mods for Level 60-71 players



Vendors now sell weapon augmentations for automatic fire, burst fire, and single-shot fire



Improved clarity of descriptions for augmentations



Plasma Charge system now works properly for shotguns



Beam Emitter augmentation now causes guns to fire a constant beam with scaling damage based on the weapon's damage per second



Added experimental support for Dolby Vision™ technology



Multiplayer



Stealth Grid challenge now increments properly



Fiend no longer sprints when within 10 meters of target, and will decelerate to base speed



Enabled movement correction during Fiend attacks to reduce incidence of players seeing Fiends attacking in the wrong direction



Improved movement prediction for some enemies in tight spaces to reduce appearance of teleportation



Fixed issue that prevented melee attacks if the revive icon was near center screen



Fixed issue where ammo pick-up audio incorrectly played



Fixed issue where Backlash could malfunction while moving



Using Stealth and Recon Visor together no longer increases duration of invisibility for Turian Agent



Fixed issue where weight reduction modifications wouldn't reduce weight



The Revive Pack Transmitter now displays the revive radius in the loadout screen



Equipping the Cobra RPG now interrupts reloading



Player turns to Adhi when getting synced to avoid teleportation issue



Fixed issue where enemies would occasionally enter T-pose when hit



Improved visual and audio cues for player ready status in Multiplayer lobbies



Added “Lights” option to customization options



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7 giugno 2017 alle 09:40