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Cover Unexplored (PC)

Unexplored PC

Cover Unexplored (PC)
Genere
Gioco di ruolo
Data di uscita
22 febbraio 2017
Produttore
Ludomotion
Sviluppatore
Ludomotion
Link
store.steampowered.com

Real-time Roguelite Dungeon Crawling at its Very Best!
Unexplored is the roguelite that feels like a roguelike. An accessible yet challenging action rpg, praised for its fantastic level generator, real-time combat and a surprising amount of content and depth. Plus: free dlc which adds even more variety!
Explore dangerous dungeons, solve mysterious puzzles and engage hundreds of foes, big and small, in intense melee combat.

- Easy to Play, Easy to Die

- Fantastic Generated Dungeons (using brand new tech)

- Real Emergent Gameplay with many Tactical Options

- Intense, Real-time, Dual Wielding Melee Combat

- Stealth Mechanics (dungeon crawling like a real rogue…)

- Over 50 dangerous bosses

- Challenging, generated puzzles

- Adaptive, original soundtrack

Watch this video to understand how Unexplored creates its dungeons:
https://www.youtube.com/watch?v=_wvkTT-6P3Q

In the Words Of A Player: What Do You Feel Makes the Game Stand Out?

Misery, one of Unexplored's Early Access players, thought our description didn't do the game justice. So, we asked: “What do you feel makes the game stand out?”
We really liked what Misery wrote, so here's a summary:

- 1. the Dungeon Generation

- 2. It uses a ton of traditional roguelike concepts, but in non-annoying ways
The fact that the game FEELS like a traditional one while still being real-time is a pretty major thing as far as I see it.

- 3. The combat is pretty fun, yeah
Lots going on there, particularly once things like potions and staves or whatever are thrown into the mix. Feels more tactical than the usual "shoot everything" sort.

- 4. Pausing the game
Being able to pause the game and deal with your inventory, use items, and examine things, without actually leaving the game screen, that's a big one. It all really opens up a lot of options for tactical play.

- 5. The Puzzles
feel like the sorts that the old Zelda games used to use. That same satisfaction from that is here overall.

- 6. The hub floors
Ended up being a great feature.

- 7. The huge variety of enemies
Not just bosses, but monsters and traps and all sorts of stuff. I've been constantly impressed by this. Even after so much time with the game there's still plenty I haven't even seen yet.

- 8. And of course the whole "lock and key" concept.

You can read the entire comment here:
http://steamcommunity.com/app/506870/discussions/0/135509024342743670#comment_content_135509472113184826

We continue with our own, inferior description:

The goal of Unexplored
The goal of Unexplored is to find the dragon in the depths of the dungeon of doom, slay it to claim the Amulet of Yendor and bring it back to the surface. Every run, the game will create an intricate map of dungeons, hinting at foes to come and solutions for puzzles you'll face.
Lots Of Bosses
During your adventure through the dungeons, you'll regularly face off with one of over fifty possible bosses. These range from the Queen Ant, to the Balrog and, yes, several menacing Dragons. Some of these bosses can only be slain with the right weapons, so make sure not to miss those on the previous levels.
Uncover Secret Items
In the spirit of roguelikes, the game does not tell you which potions will save you, and which will kill you. You'll have to find out yourself either by taking risk or using the right Magic Scrolls. Same story for the Enchanted Weapons: are they blessed with divine powers or cursed with deadly spells?
Puzzles
Pitted throughout the dungeons you'll encounter strange statues. Some of these are part of puzzles and solving those may reap great rewards. So, you may want to pick up and read the books you'll see lying around. They may feature hints on how to solve a puzzle, even one a few levels deeper.
Weapons
You'll be able to equip two items and wield them both. In the darkest deeps you might want to hold a burning torch beside your axe. Bats tend to be killed easily from a distance by throwing daggers at them, so why not equip them in both slots? Or wield a whip, no better, the Flaming Whip you just plucked from that Balrog you managed to finally kill. Or… perhaps it's best you start with a shield. A big, enchanted shield. Yes.
Armor
Your starting armor may not seem like much, but that's only because… well, because it IS not that much. It will keep you safe from the bites of bats, but don't try your luck with an Orc. Beat the right foes to collect their leather breastplates or chainmail. Or… equip the right cloak on go stealth…
Wait, Stealth?
Yes, that is an option. You can go unnoticed for a long time and execute surprise attacks for added damage. Like everything in Unexplored, it's up to you to weigh the rewards versus the risk. Because a surprise attack on a Necromancer may sound like a terrific idea, but it'll probably survive your first strike, leaving you quite vulnerable in your cloak of cloth.

Progression
Unexplored features several kinds of progression for you and your character. The most important is simple: experience. Expec

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Real-time Roguelite Dungeon Crawling at its Very Best!
Unexplored is the roguelite that feels like a roguelike. An accessible yet challenging action rpg, praised for its fantastic level generator, real-time combat and a surprising amount of content and depth. Plus: free dlc which adds even more variety!
Explore dangerous dungeons, solve mysterious puzzles and engage hundreds of foes, big and small, in intense melee combat.

- Easy to Play, Easy to Die

- Fantastic Generated Dungeons (using brand new tech)

- Real Emergent Gameplay with many Tactical Options

- Intense, Real-time, Dual Wielding Melee Combat

- Stealth Mechanics (dungeon crawling like a real rogue…)

- Over 50 dangerous bosses

- Challenging, generated puzzles

- Adaptive, original soundtrack

Watch this video to understand how Unexplored creates its dungeons:
https://www.youtube.com/watch?v=_wvkTT-6P3Q

In the Words Of A Player: What Do You Feel Makes the Game Stand Out?

Misery, one of Unexplored's Early Access players, thought our description didn't do the game justice. So, we asked: “What do you feel makes the game stand out?”
We really liked what Misery wrote, so here's a summary:

- 1. the Dungeon Generation

- 2. It uses a ton of traditional roguelike concepts, but in non-annoying ways
The fact that the game FEELS like a traditional one while still being real-time is a pretty major thing as far as I see it.

- 3. The combat is pretty fun, yeah
Lots going on there, particularly once things like potions and staves or whatever are thrown into the mix. Feels more tactical than the usual "shoot everything" sort.

- 4. Pausing the game
Being able to pause the game and deal with your inventory, use items, and examine things, without actually leaving the game screen, that's a big one. It all really opens up a lot of options for tactical play.

- 5. The Puzzles
feel like the sorts that the old Zelda games used to use. That same satisfaction from that is here overall.

- 6. The hub floors
Ended up being a great feature.

- 7. The huge variety of enemies
Not just bosses, but monsters and traps and all sorts of stuff. I've been constantly impressed by this. Even after so much time with the game there's still plenty I haven't even seen yet.

- 8. And of course the whole "lock and key" concept.

You can read the entire comment here:
http://steamcommunity.com/app/506870/discussions/0/135509024342743670#comment_content_135509472113184826

We continue with our own, inferior description:

The goal of Unexplored
The goal of Unexplored is to find the dragon in the depths of the dungeon of doom, slay it to claim the Amulet of Yendor and bring it back to the surface. Every run, the game will create an intricate map of dungeons, hinting at foes to come and solutions for puzzles you'll face.
Lots Of Bosses
During your adventure through the dungeons, you'll regularly face off with one of over fifty possible bosses. These range from the Queen Ant, to the Balrog and, yes, several menacing Dragons. Some of these bosses can only be slain with the right weapons, so make sure not to miss those on the previous levels.
Uncover Secret Items
In the spirit of roguelikes, the game does not tell you which potions will save you, and which will kill you. You'll have to find out yourself either by taking risk or using the right Magic Scrolls. Same story for the Enchanted Weapons: are they blessed with divine powers or cursed with deadly spells?
Puzzles
Pitted throughout the dungeons you'll encounter strange statues. Some of these are part of puzzles and solving those may reap great rewards. So, you may want to pick up and read the books you'll see lying around. They may feature hints on how to solve a puzzle, even one a few levels deeper.
Weapons
You'll be able to equip two items and wield them both. In the darkest deeps you might want to hold a burning torch beside your axe. Bats tend to be killed easily from a distance by throwing daggers at them, so why not equip them in both slots? Or wield a whip, no better, the Flaming Whip you just plucked from that Balrog you managed to finally kill. Or… perhaps it's best you start with a shield. A big, enchanted shield. Yes.
Armor
Your starting armor may not seem like much, but that's only because… well, because it IS not that much. It will keep you safe from the bites of bats, but don't try your luck with an Orc. Beat the right foes to collect their leather breastplates or chainmail. Or… equip the right cloak on go stealth…
Wait, Stealth?
Yes, that is an option. You can go unnoticed for a long time and execute surprise attacks for added damage. Like everything in Unexplored, it's up to you to weigh the rewards versus the risk. Because a surprise attack on a Necromancer may sound like a terrific idea, but it'll probably survive your first strike, leaving you quite vulnerable in your cloak of cloth.

Progression
Unexplored features several kinds of progression for you and your character. The most important is simple: experience. Expec