Destiny 2: all Hunter Arcstrider subclass skills and abilities
The Arcstrider is the Bladedancer's replacement for the Hunter in Destiny 2. Find out all about it here.
Destiny 2 introduces three new subclasses for the Titan, Hunter, and Warlock – the Sentinel, Arcstrider, and Dawnblade respectively.
You can find details on all of these in our Destiny 2 class and subclass guides, but today we're here to talk about the Hunter Arcstrider. The Arcstrider replaces the Bladedancer subclass, and for the special, you'll whip out an Arc staff.
The grenade loadout options are the same as in the first Destiny, and the jumps haven't changed either, with high jump, strafe jump, and triple jump to choose from. Blink doesn't seem to have made an appearance yet, so we'll have to wait and see if it's been scrapped altogether.
Class abilities Markman's Dodge and Gambler's Dodge are identical to the Gunslinger options; the subclass really differentiates in the two passive trees.
The Way of the Warrior includes a dodge cooldown after a melee kill which works well with Gambler's Dodge for a potential infinite close-combat damage loop. Deadly reach extends your weapon range, pairing nicely with the damage loop set up. Lethal current lets your Arc staff hit twice after dodging, and shocking blow will have lightning shooting out of your fists when you bop someone.
The Way of the Wind is all about speed. Disorienting blow disorients an enemy, but if you kill them with it, it immediately recharges. Lighting reflexes reduces damage taken when dodging with Arc staff, and battle meditation kicks in when you're critically wounded, with melee and grenade cooldown drastically reduced. Lastly focused breathing increases sprint speed and reduces dodge cooldown whilst sprinting.
So you can either slap everyone silly, or become a blur on the battlefield. Hear Arekkz chat through it all below, or scroll down for the full skill tree in text form.
- Super: Arc Staff
- Form a staff of pure Arc energy and automatically take out your foes.
- Grenades
- Skip grenade:
A grenade which splits on impact, creating multiple projectiles which seek enemies. - Flux Grenade
An explosive grenade which deals additional damage when attached to enemies. - Arcbolt Grenade
A grenade that chains bolts of lightning to nearby enemies.
- Class ability: dodge
- Marksman Dodge
Automatically reload your equipped weapon while dodging - Gambler's Dodge
Dodging near enemies generates Melee energy
- Jump
- High Jump
Upgrades Double Jump with even greater height. - Strafe Jump
Upgrades Double Jump with better directional control while in the air. - Triple Jump
Upgrades Double Jump with a third jump.
- Way of the Warrior – passive tree 1
- Combat Flow
Melee kills recharge your dodge skill - Deadly reach
dodging temporarily increases melee range - Lethal Current
Arc Staff attacks hit twice after dodging - Shocking Blow
Striking an enemy with this powerful melee attack emits a deadly bolt of lightning from your fist
- Way of the Wind – passive tree 2
- Disorienting Blow
Striking an enemy with this debilitating melee attack disorients the target. Killing a target with Disorienting Blow instantly recharges it - Lightning Reflexes
Take less damage while dodging when Arc Staff is active - Battle Meditation
When critically wounded, melee and grenades recharge drastically faster - Focused Breathing
Sprinting reduces your dodge cooldown. Increased maximum sprint speed
