[finalmente... per i prossimi giorni sarò molto impegnato]
Prior to purchasing Llamasoft: the Jeff Minter Story, my knowledge of who Jeff Minter was didn't go much further than what he'd done with Tempest 2000. Between the psychedelic visuals of that game and the way he's portrayed in the promotional material for this collection, i had built up this idea in my head of someone who adopted that "live fast, die young" rockstar lifestyle, even if merely in kayfabe. A bit of a british John Romero or Itagaki of sorts, especially considering how the cult around his personality came to be long before both those guys, when videogames were still a long way from being considered a proper art form by the mainstream, and developing any kind of reputation as an author would require a certain level of eccentricity. Well, Jeff Minter is eccentric alright, in the polar opposite manner i had anticipated.
There is a lot to be said about the quality of their work when it comes to emulating games past a certain complexity, but it's undeniable Digital Eclipse did a splendid job documenting the history of Atari and Mortal Kombat in their respective collections, and i'm delighted to report that their spotless track record (at least within my limited sample size) continues on.
Minter isn't made to be as someone who may have faced soul-crushing hardships in life (and if he did, they seemingly weren't relevant enough to be brought up here), nor he has reached the levels of fame and wealth that would challenge a person's integrity, he's just a very british feller with a passion for music and exotic animals, who creates games he'd like to play.
Halfway through the interactive documentary i started wondering: "this isn't a corporation that went through many ups and downs like Atari. or a long-lasting series that had a massive impact in the gaming industry, this is just one silly llama papa, how are they gonna keep things interesting until the end?" The short of it is that, sometimes, all it really takes to create a compelling story is asking the right person the right questions.
So, how does Jeff Minter's gameography stack up among the greats? To keep it 100, the quality control is a bit all over the place, especially if we take his earlier stuff from the VIC-20/C64 era in consideration, featuring plenty of high highs and just as many low lows, with the common denominators from the beginning of his career to this very day being the pick-up-and-play philosophy and the unique psychedelic visuals. Difficulty skews on the higher side, even with how often you're presented with a fairly robust set of customization options to make things more accessible, like drones to assist you in battle, starting off with extra lives and perks more specific to a game's mechanics. There's virtually no lore in the games themselves, not even a single paragraph giving you the story premise, but if you flip through the pages of most manuals you'll find at least one or two fat pages of unformatted text full of alien shenanigans that are actually interconnected between games. I wish i could tell you more about all that nonsense, but i haven't taken the time to read it just yet.
For more specific commentary, i've written individual reviews for nearly every game present in this collection on my Backloggd!
Going in, and i'm not too proud to admit this, i was somehow disappointed by how this collection included "just" ol' vanilla Tempest 2000, rather than any future updated version or the relatively new Tempest 4000, since i already played the Jaguar classic (the ONLY Jaguar classic??) on Atari 50 last year. This despite being fully aware that Jeff wasn't actually involved in any of the future versions, and that Tempest 4000 is recent and complex enough where it would still make sense to be a separate purchase. With that said, and i don't know if it's because this time around i didn't play the game with a nitpicky Backloggd review costantly brewing inside my head, or if having all this extra context about the man behind the magic built this unspoken emotional connection, or if simply because i got a lot better at the game out of nowhere, compared to when i last booted up the ROM... but i'm glad i got to re-experience Tempest 2000. It's dope.
Digital Eclipse created a remake for Gridrunner, Jeff Minter's first true hit, going for the Pac-Man Championship Edition minimalistic light show look they also adopted in Atari 50's Yar's Revenge remake, an aesthetic choice that fits much better here. The gameplay is nearly identical to the original, so much so that you can, at any moment, switch between the old and the new graphics with the push of a button. The only true improvements i could notice are a visual warning right before the laser below you goes off, a progress bar, that really doesn't add much to the proceedings, and a hard mode for those who, unlike me, have the reflexes for a bigger challenge. I understand why vanilla Gridrunner got picked for the remake treatment over the sequels, but i would have personally preferred if Matrix received the new coat of paint instead, as that game is essentially just Gridrunner, with a lot more going on.
Gridrunner wasn't the only remake included in this collection, to my surprise, unless you want to pedantically challenge the notion that Colourspace is a game to begin with. For reasons that escape me, this one didn't get a separate entry, instead you can access the new features directly from the original ROM. Colourspace is a program that will generate all sorts of colors and shapes on screen according to the user's inputs and settings, that's pretty much it, and while something like this may come off as quaint through our modern lenses, for the time it was quite an out-of-the-box idea for a piece of software, and one that Jeff Minter seems to be particularly proud of. Digital Eclipse did an impressive job adding all sorts of new features and modernizations to Colourspace, and i intend to use its psychedelic visuals as backdrop for a Youtube video i'd like to work on in the future, so on top of being a great collection of games, The Jeff Minter Story also served me in a more practical sense. Cool.
To end things, here's my current top 5, if you ever cared (and please consider that i haven't played Batalyx, Iridis and Ancipital yet):
Tempest 2000
Mama Llama
Llamatron 2112
Matrix: Gridrunner 2
Hover Bovver (the C64 version specifically. The Atari 8-Bit port is a bit shabby)
If Attack of the Mutant Camels for the Konix got finished and if Revenge of the Mutant Camels for the Amiga got included and ran better than the Atari ST they'd both be probably sandwiched between Mama Llama and Llamatron.