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Call of Duty: Black Ops III: Nuovo aggiornamento per le versioni PS4 e Xbox One

PS4, XONE - Treyarch ha pubblicato un nuovo aggiornamento per le versioni PS4 e Xbox One di Call of Duty: Black Ops III, un update che dovrebbe arrivare tra poche ore anche su PC. Questa patch (trovate qui le note per PS4 e qui le note per Xbox One) corregge alcuni malfunzionamenti, introduce modifiche al bilanciamento, modifica parzialmente alcune Scorestreaks, cambia alcune mappe e non solo. Ecco le note generali in inglese, per le informazioni sulle modifiche introdotte per le singole versioni vi invitiamo a utilizzare i link presenti poco sopra.



General



Removed UI error that could occur if Players were idle for a long period of time in the Main Menu.
Fixed issue where DLC 1 purchases from the Playlist menu were not immediately updated in the UI.
Leaderboards now require 25 games to be played in a game mode in order to be ranked by Score Per Minute (SPM).
The Friends filter is disabled when a player has over 100 friends on a Leaderboard to prevent a known issue. We are further investigating.



General Gameplay



Fixed issue where hit markers moved off-center when a player was taking damage.



Specialists



Outrider
Sparrow
Increased ability to hit enemies.



Nomad
Rejack
Increased remaining Power when player terminates.



Prophet
Tempest
Increased ability to hit enemies.



Create-A-Class



Assault Rifles
ICR-1
Increased long distance damage range.
HVK-30
Increased long distance damage range.
Sheiva
Increased long distance damage range.
KN-44
Increased medium distance damage range.



Submachine Guns
Vesper
Reduced recoil stability.
Reduced Hip-fire accuracy.
Weevil
Increased medium distance damage range in Hardcore mode.



Sniper Rifles
Locus
Increased weapon switch speed.



Scorestreaks



Power Core
Cost decreased to 1250.
Duration increased to 60 seconds.
Fixed an issue where the Power Core would occasionally fail to destroy an enemy Counter-UAV.



Maps



Breach



Swapped #1 and #3 Hardpoint zones in rotation.
Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.



Combine



Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.



Havoc



Adjusting spawn points that would slightly drop the player to the ground when respawning



Infection



Added grenade collision on isolated area of Infection wall.



Redwood



Removed rogue pickup prompt while playing Search & Destroy.
Adjusting spawn points that would slightly drop the player to the ground when respawning.



Stronghold



Fixed exploit where Players were able to get atop trees in several areas.
Added kill brush to remove exploitable area near mansion.



Gauntlet



Addressed exploits where Players were able to get to unfair vantages point on the urban side of the map.
Fixed issue where Players were able to get outside the map on Jungle side.
Resolved exploit where Players were able to view through solid geo on urban side of map.



Splash



Fixed exploit where Players were able to land on invisible collision near one of the large torches on the East side of the map, giving them unintended and unfair sightlines.
Addressed an exploit where Players could get outside the playable area near the Atlantis Riptide control room.
Added collision to prevent Players from getting to an unfair vantage point at the center of the map.
Fixed exploit where Players were able to get into the ceiling of the Atlantis building.
Resolved exploit where Players were able to gain an unfair advantage near yellow water tube at the center of map.



Game Modes



Uplink
Removed aim assist while carrying the Satellite Drone.

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9 febbraio 2016 alle 12:40