Capcom History ha pubblicato delle immagini nell'album La storia di Capcom (1984 ad oggi) riguardante Star Gladiator Episode I - Final Crusade
Fonti: Wikipedia ITA/ENG
In the year 2348, humans have been exploring the vast reaches of outer space for four centuries and have established peaceful contact with various alien civilizations.
People now emigrate from one planet to another. However, some problems arise with a couple of alien races, so the Earth Federation begins developing a Plasma-power weapon to protect the Earth from any outside threats. Dr. Edward Bilstein, a Nobel Prize-winning German-American physicist for the Earth Federation, uncovers the secret to humanity's "sixth sense":
a technique for capturing the energy of the human mind, an energy source he calls "Plasma Power".
The gameplay is based around weapon based duels in 3D arenas which follow traditional fighting game rules.
Characters utilize a four-button configuration for their attacks and blocking, and can make use of other gameplay mechanics, such as Plasma Reverses and the unique combo system, to be successful in battles with computer or human controlled opponents.
Through a specific string of attacks, a fighter can combo their opponent even if the opponent is blocking (Plasma Combo System).
If a character strings together five hits and presses a specific button at the end of the combo, they initiate a Plasma Final, which unlocks a technique that inflicts a large amount of damage upon their opponent if used.
This system was discarded in the game's sequel, Plasma Sword.
TRIVIA:
In an interview with Destructoid.com, Capcom's former senior manager of community Seth Killian mentioned that Star Gladiator was originally designed to be a Star Wars game with Star Wars characters.
Directors:
Hideaki Itsuno
Eiichiro Sasaki
Producer:
Yoshiki Okamoto
Artist:
Akiman
Composers:
Isao Abe
Yuko Takehara
Michio Sakurai








